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Samsung Prism Project

4 Weeks, November 2021

Galaxy Media Editor

The aim of this project was to bridge the gap between multiple video editors to provide a unified, seamless editing experience to Samsung users.

Team 

  • Pragya Goenka(moi)

  • Samiksha Gajbhiye

  • Vaishak T.P.

  • Aayush Agarwal

  • Priyanshu Thakur

Design brief

Designing an engaging User Experience for the Samsung editing interface which is intuitive, straightforward, & less time-consuming for amateur editors.

Problem Statement

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Current experience

Process

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Research Goals

  • Identifying and understanding users.

  • Understanding the current flow/ process.

  • Understanding Samsung System.

  • Understanding the context.

Research Methods

Primary Research

  • Interviews

  • Survey

  • Activity flows

Secondary Research

  • Parallel product study

  • User demographic data

  • Samsung system

  • Social media & content creation

  • Story telling & ultra short narrative

Survey

This was a screening survey with a focus group consisting of Samsung phone users, of diverse age groups & editing capabilities.

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In-depth Interview

To understand user behaviors better, we conducted in-depth interviews and thinking-out-loud studies with users.

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Activity Flows

To gain insight into the process of editing, we studied and mapped out different activity flows for different editing apps, across multiple media.

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Persona

We condensed all user data collected, to form these personas and materialize the diverse user group.

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Journey Mapping

User Epics & stories and Task Allocation

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Explorations

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After multiple rounds of ideations we evaluated each concept on the basis of the determined factors and decided to user test idea 4, based on the results we came up with the final concepts.

Solution has to have :

  1. Common entry point

  2. Ease to move between different editing solutions

  3. Information about the special features.

User testing

Goal : Creating a Movie using multiple videos and images.

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Final concept

Problem Statement

Current user flow

Proposed User Flow 1

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Create feature

  • A common entry point for all the editing solutions.

  • Reduces the user effort of looking for features.

  • No more scattered journeys.

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Preview

Constant assurance to the user of the selected media.

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Problem Addressed

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Problem Addressed

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User Flow 2

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Final Information Architecture

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Learnings

Feedback oriented & user centric design process

We found ourselves constantly going back & forth from testing and feedback to design, and it was fun to be involved in such a feedback-oriented & user-centric design process, compared to the smooth design process we are accustomed to in academics.

Multi-disciplinary collaboration

Being one of the two students who had gone through a UX project in the team, I had to find a balance between planning our next steps, teaching the ones who didn’t have the experience, and designing for the project. That led to a better understanding of the concepts. Meanwhile, learning how my friends from other disciplines view and approach the same problem.

Convenience & choice

Through our discussions, we all would often land up arguing about the balance between convenience & choice, which I realize is at the heart of many UX problems as well as solutions. In the world of AI & templates, the question of when the provided convenience becomes limiting to the user fascinated us. I personally learned a lot about Ux laws, human psychology, and design in general, while reading about it.

Client based project

It was fun getting first-hand experience in uncovering the needs of a proper client (Samsung), communicating ideas clearly, talking about constraints and requirements, and meeting expectations. This was very different from the more boundless academic projects.

Thank you

for scrolling till the end.

For any questions, details, or feedback, ping me on the following.

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